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Sobre mim
I work with ideas and turn them into clean, usable 3D models for games and real time use. Whether it’s a character, an asset, or a UGC item, my focus is always the same, making sure it looks right, performs well, and fits the platform it’s built for. I’ve worked across Unreal Engine, Unity, and Roblox, handling both realistic and stylized work. If you need something built properly and ready to use, I’m here to help.... Saiba mais