
Dmitriy D
Middle 3D Environment Prop Artist
Habilidades

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Portfólio
Experiência profissional
Steam
Período integral • 6 yrs 5 mos
3D Generalist
Apr 2023 - Sep 2026 • 3 yrs 5 mos
Project: SPARTA 2035 (Tactical RPG, Unity) - Developed full-pipeline 3D environment assets and props, including high-poly/low-poly modeling, UV unwrapping, game-ready production. - Optimized third-party assets by refining topology, fixing UV layouts, preparing meshes for map baking. - Performed map baking and asset preparation for PBR texturing within Unity HDRP pipeline, followed by final texturing. - Imported assets into Unity, configured complex PBR materials, set up prefabs. - Processed photogrammetry data and 3D scans: cleaned raw geometry, retopology, seamless engine integration.
3D Generalist
May 2019 - May 2022 • 3 yrs
Project: Survival: Fountain of Youth (Survival, Unity) - Contributed to design and creation of 3D content for a major survival-genre project - Created stylized and realistic 3D environment assets and props for various game locations - Executed full game-ready production pipeline: modeling, UV mapping, map baking, texturing, performance optimization - Adhered to strict visual and technical guidelines for the project's realistic art style and texture streaming limits - Prepared assets for engine integration and supported general level art-production tasks