d
dimitrimx

Dimitri M

@dimitrimx

Graphics Programmer Unreal Engine Rendering and GPU Optimization

Austrália
Inglês
Algumas informações são exibidas no idioma inglês.
Sobre mim
I'm a graphics programmer working with Unreal Engine and C++. I help teams investigate rendering problems, improve frame times and implement custom graphics features. Background in mobile VR optimization and Unreal production pipelines, including Furiosa: A Mad Max Saga. • CPU/GPU profiling and rendering optimization • Shader and material debugging • Custom rendering features • Unreal C++ fixes, engine modifications and physics integration • Developer tools Remote, focused freelance contracts. Changes verified against a reproducible baseline.... Saiba mais

Habilidades

d
dimitrimx
Dimitri M
offline • 

Conheça meus serviços

Consultoria
I will diagnose unreal engine rendering and performance issues

Portfólio

Experiência profissional

Dark_Slope

Technical Director - Pipeline

Dark Slope • Período integral

Mar 2023 - Feb 2025 • 1 yr 11 mos

From my time at Dark Slope, I had the opportunity to lead and design pipeline & technical prowess across their Games & TV/Animation division. Key Responsibilities and Achievements: • Led the technical art development and optimization of DInoHab VR game for Meta Quest 3. • Worked on several projects related to TV / Animation. • Directed a team of Technical Artists to identify and optimise performance bottlenecks for Mobile VR. • Contributed to Virtual Production stage operations using Unreal Engine 5 (UE5), and designed protocols for communication across multiple render nodes. • Developed and maintained high-quality projects in UE5, including virtual production, real-time content creation, and interactive experiences. • Collaborated with artists and producers to establish a scalable and adaptable real-time pipeline, integrating Houdini procedural tools. • Ensured pipeline efficiency by identifying and resolving technical issues in real-time production processes

Proxi_VP

Pipeline Technical Director

Proxi VP • Freelance

Mar 2023 - Dec 2023 • 9 mos

At PROXI Virtual Production, I collaborated closely with the team and Kennedy Miller Productions on Furiosa: A Mad Max Saga. Key Responsibilities and Achievements: • Developed a animation pipeline in Maya to convert IK/FK mocap data, remapping and simulating that data onto a unified rig for standardisation. • Extended Unreal Engine 5 with custom implementations to execute a Movie Render Queue pipeline, enabling external setup for PIE rendering across multiple cameras, integrating with an end-to-end UE/ShotGrid render pipeline. • Delivered batches of final animation with witness reference camera data to DNEG/VFXHub, ensuring seamless integration into their VFX pipeline under tight deadlines.

Taylor_James Ltd

Pipeline Developer

Taylor James Ltd • Período integral

Jul 2022 - Mar 2023 • 8 mos

At Taylor James, I led the research and development of an expanding real-time pipeline powered by Unreal Engine 5 (UE5) and engineered solutions to integrate USD (Universal Scene Description) into our workflow. I contributed directly to Taylor James Ltd becoming an Unreal Engine Partner in collaboration with Epic Games. Key Responsibilities and Achievements: • Developed and maintained high-quality CGI/VFX projects using UE5, including virtual production, real-time content creation, virtual environments, and interactive experiences. • Streamlining workflow and enhancing productivity by leveraging my experience with various software to create tools, scripts, and plugins. • Ensured the pipeline was efficient, scalable, and adaptable by identifying and resolving technical issues related to the real-time pipeline. • Led the initiative to integrate USD into Taylor James' existing real-time and traditional pipelines, conducting R&D and providing assessments on these integrations. • Integrated new software and techniques into the pipeline, such as UE5 and Houdini, in collaboration with artists and supervisors. • Demonstrated leadership and collaboration skills, working closely with team members to achieve production goals.