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deefrjx

Dee Fernandes

@deefrjx

Custom software, websites, AI and Unreal Engine systems

Brasil
Português, Inglês, Espanhol
Algumas informações são exibidas no idioma inglês.
Sobre mim
Hi, I’m Deborah, a Fullstack Developer focused on custom software, websites, automation tools, AI and Unreal Engine systems. I have experience with companies in the media and visual production field, as well as AI-based systems, computer vision and neural network workflows. I help businesses, creators and studios build landing pages, dashboards, internal tools, game templates, plugins, shaders, low poly assets and technical pipeline solutions.... Saiba mais

Habilidades

d
deefrjx
Dee Fernandes
offline • 
Tempo médio de resposta: 2 horas

Conheça meus serviços

API e Integrações
I will build custom software, dashboards and automation tools

Portfólio

Experiência profissional

Globo

Unreal Engine and Virtual Production Developer

Globo • Período integral

Aug 2025 - Present11 mos

At Globo, I work as a software developer focused on Unreal Engine, virtual production, VFX development and production pipeline tools for media and visual production workflows. My role involves creating technical solutions that support artists, designers and production teams in real-time 3D environments. I develop tools, automation systems and workflow improvements to help reduce repetitive manual tasks inside Unreal Engine and make production processes more organized, efficient and reliable. My work connects software development with creative production, helping teams handle scenes, assets, parameters and technical operations in a clearer and more scalable way. I work with Unreal Engine 4/5, Blueprints, C++, tool development, pipeline development, workflow automation and technical problem-solving for visual production. I also contribute to systems that help externalize controls, improve operational workflows and support teams working with virtual sets, real-time graphics and digital production environments. This experience has strengthened my ability to understand both the technical and creative sides of a project. I often work close to designers and production professionals, translating their needs into practical tools that make their daily work easier and more consistent. Working in the media and visual production field has also helped me build a strong sense of reliability, organization and usability. In this type of environment, tools need to be clear, stable and useful for real workflows, not just technically functional. This is the kind of approach I bring to custom software, Unreal Engine tools, automation systems and production pipeline solutions.

LinkedIn

Freelance C/C++ and Unreal Engine Developer

LinkedIn • Autônomo

May 2017 - Present9 yrs 2 mos

Since 2017, I have worked as a freelance developer creating custom software, C/C++ solutions, Unreal Engine 4/5 templates, plugins and game systems. My work includes desktop tools, automation scripts, gameplay features, Unreal Engine Blueprints, C++ systems, shaders, technical tools and reusable templates for games and creative workflows. I have experience building practical solutions for different needs, from small tools and prototypes to more structured systems. As a freelancer, I always try to understand the client’s workflow, goals and expectations before building the final solution. My focus is not only to create something that works, but to deliver a tool or system that feels useful, clear and adapted to the real project. This experience gave me strong flexibility across software development, game development, Unreal Engine workflows, technical art and production tools.

AI and Computer Vision Software Developer

Not Found • Período integral

Jul 2021 - Aug 20254 yrs 1 mo

At Metta Innovations, I worked as a software developer focused on AI-based systems, computer vision and automation. My work involved developing and maintaining software solutions using Python, C++, OpenCV, Qt/QML and Docker, with a strong focus on image processing, dataset preparation, object detection and neural network workflows. I worked with YOLO-based object detection models, supporting processes such as dataset organization, image filtering, annotation workflows, training preparation, model testing and performance analysis. I also helped investigate issues related to detection quality, false positives, false negatives and real-world camera conditions. Beyond AI and computer vision, I contributed to internal tools and technical workflows used to organize data, support testing, improve deployment processes and monitor system behavior. My experience included working with real environments where software reliability, automation and clear technical processes were important. This role helped me develop a practical understanding of how to build software that connects AI models, data pipelines, user interfaces and deployment workflows. It also strengthened my ability to solve technical problems, improve existing systems and create tools that support teams in day-to-day operations.