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deanryan1990

Dean R

@deanryan1990

VR Unity Developer

Irlanda
Inglês
Algumas informações são exibidas no idioma inglês.
Sobre mim
Unity VR Developer specializing in immersive training simulations with 8+ years of full-cycle experience. I architect, optimize, and deliver high-performance VR solutions using Unity, C#, and key XR platforms (Meta, OpenXR, SteamVR). My focus is on building effective, measurable training experiences that enhance skills, safety, and operational readiness. Whether collaborating in teams or leading independent projects, I deliver polished, user-centric applications tailored to real-world training needs. Let’s create your next impactful VR simulation.... Saiba mais

Habilidades

d
deanryan1990
Dean R
offline • 
Tempo médio de resposta: 1 hora

Conheça meus serviços

Aplicativos de Desktop
I will create an immersive VR experience for safety training
Consultoria
I will optimize your VR environment

Portfólio

Experiência profissional

Unity Developer

ENGAGE XR Holdings Plc • Período integral

Jun 2020 - Sep 20255 yrs 3 mos

Developed core interactive features for a large-scale, multi-user VR platform designed for virtual events, conferences, and corporate collaboration. Spearheaded performance optimization for complex VR scenes, targeting stable 90Hz on standalone (Meta and Pico) and PC-VR(HTC-Vive) headsets, utilizing GPU/CPU profiling and asset pipeline refinements. Designed and implemented networked multiplayer interactions using Photon Fusion, ensuring synchronous object manipulation, avatar presence, and spatial audio for up to 50 concurrent users. Built robust, reusable VR interaction systems (grab, poke, distance UI, locomotion) following UX principles for comfort and accessibility in extended VR sessions. Established and maintained CI/CD pipelines using Jenkins, automating builds for multiple VR hardware targets (Meta Quest, Pico, SteamVR) and streamlining QA and deployment processes. Collaborated with designers and 3D artists to define technical requirements and asset optimization guidelines for a performant VR-first content pipeline.

Unity VR Developer

Virtual Retail • Período integral

Mar 2019 - Jun 20201 yr 3 mos

Developed immersive VR retail and showroom applications, allowing users to visualize and interact with products in a 1:1 scale virtual environment. Implemented realistic product interaction systems, including material customization, dynamic assembly, and physics-based manipulation to enhance customer engagement. Integrated with backend APIs to dynamically load product configurations, pricing, and 3D models, creating data-driven VR experiences. Focused on creating intuitive user interfaces (UI) and interaction paradigms tailored for non-technical users in a B2C and B2B context.

Unity Developer

Engine Creative • Freelance

Nov 2018 - Apr 20195 mos

Delivered a high-fidelity VR simulation for a client in the automotive sector, focused on interactive vehicle configuration and immersive walkthroughs. Engineered a custom shader and lighting setup to achieve studio-quality visual fidelity and real-time material changes (paint, interiors) in VR. Developed a state management system to handle complex product variants and user choices, ensuring a seamless and responsive experience. Contributed to all phases from prototyping to final delivery, working within an agile, cross-disciplinary team of artists and designers.