
Tim M
Level 1
Habilidades

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Experiência profissional
Freelance Unreal Engine Game Developer
Self employed / Freelance • Freelance
Nov 2018 - Present • 7 yrs 11 mos
As a freelance Unreal Engine Developer and Game Designer, I design and build interactive gameplay systems, prototypes, and real-time applications in Unreal Engine 5. My work has become increasingly focused on game development, including gameplay mechanics, player movement, combat systems, enemy AI, procedural systems, level and interaction design, rapid prototyping, and the broader technical design required to turn game concepts into working experiences. I also develop AI-assisted production workflows that combine traditional Unreal Engine development with modern generative tools. I use AI across programming support, technical research, concept development, 2D art and visual exploration, 3D asset prototyping, documentation, and production planning. Tools in these workflows include ChatGPT/Codex, Claude, Midjourney, Meshy, Suno, and other specialized AI systems depending on the task. Alongside game development, I continue to work with real-time industrial visualization and interactive applications, applying my previous professional experience in Unreal Engine visualization, materials, lighting, UI, animation, and client-focused technical implementation. My focus is on taking an initial idea or design problem and developing it into a functional, testable implementation while combining programming, game design, technical art, and modern AI-assisted workflows.
Managing Director / Unreal Engine Developer
visolab • Meio período
Dec 2019 - Dec 2023 • 4 yrs
As Managing Director and Unreal Engine Developer at VISOLAB GmbH, I was responsible for the end-to-end delivery of interactive VR and PC-based visualization projects for clients, including internal applications and trade fair presentations. My work covered client communication, requirement analysis, technical planning, Unreal Engine development, interactive functionality, technical animation, lighting, materials, and final project delivery. I translated client requirements into complete real-time applications and handled both the technical and visual implementation needed to turn an initial concept into a finished, usable product. This role required me to combine programming, real-time visualization, technical art, interaction design, and direct client communication within a single workflow.
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enthropic5

Alemanha
enthropic5

Alemanha
we are in a series of gigs with this guy, very high level performance !
enthropic5

Alemanha
blackhoodgames

Itália
I’ve worked with Tim for a long time now, and he’s become one of those people I genuinely trust on the technical side. He’s strong in Unreal (C++ and Blueprints), keeps things organized, and doesn’t leave behind messy systems that no one wants to touch later. When we hit tricky problems, he’s calm, methodical,...
Resposta do freelancer
blackhoodgames

Itália
Working with Tim has been a real win for our project. He’s the kind of Unreal developer you relax around because you know the work will be solid. His code is clean and easy to follow, he makes smart technical choices, and when something breaks he finds the cause fast instead of guessing. He’s also great...
