d
dave_ho

David H

@dave_ho
5,0(51)

Level 2

Video Editor and QA Engineer with 5 years experience

Armênia
Armênio, Russo, Inglês
Algumas informações são exibidas no idioma inglês.
Sobre mim
I’m a professional QA Engineer with over 3 years in Game Development, working as part of a 50+ member game dev team - Rockbite Games and an experienced Video Editor. My game QA background gives me a sharp eye for quality. I’ve tested gameplay, features, and user experience, working closely with developers and artists to deliver polished, reliable results. Alongside testing, I create high-quality video edits — from engaging social media clips to event videos and visual storytelling — with clean cuts, strong pacing, and attention to detail.... Saiba mais

Habilidades

d
dave_ho
David H
US$ 40/hora
offline • 
Tempo médio de resposta: 2 horas

Conheça meus serviços

Teste de software
I will test your game steam, PC, mobile game, app playtest
5,0(26)
Vídeos para Mídia Social
I will make viral dank memes, videos for social media and crypto
5,0(24)

Quer trabalhar com remuneração por hora?

Diga a David H o que você precisa.

US$ 40

/

hora

Portfólio

Experiência profissional

Company

Meio período • 3 yrs 4 mos

QA Engineer at Sticky Studio

May 2026 - Present • 4 mos

- Performed regression, smoke, sanity, stress/load, compatibility, and localization testing on Web, IOS and Android platforms. - Created and maintained clear test plans and detailed test cases. - Kept up-to-date QA documentation (checklists, reproduction guides, best-practice notes, feature documentation) to support team workflows. - Logged bugs, reproduced issues, and found root causes using in-project assets; worked with developers and designers to confirm fixes.

QA Engineer at Rockbite Games

Jan 2024 - Present • 2 yrs 8 mos

- Performed regression, smoke, sanity, stress/load, compatibility, and localization testing on iOS and Android builds to ensure stable releases. - Created and maintained clear test plans and detailed test cases for gameplay, UI/UX, monetization, and live-ops features. - Kept up-to-date QA documentation (checklists, reproduction guides, best-practice notes, feature documentation) to support team workflows. - Logged bugs, reproduced issues, and found root causes using in-project assets; worked with developers and designers to confirm fixes. - Reviewed Firebase Crashlytics and internal dashboards, analyzed stack traces, and prepared reports on crashes, ANRs, and performance. - Compared key performance metrics between releases, identified regressions early, and flagged risks before soft-launch and global launch. - Trained and supported new QA engineers, providing walkthroughs of tools and processes and answering questions.

Motion Designer at Ducky LTD

Jun 2025 - Oct 2025 • 4 mos

The work included developing concepts, recording gameplay footage, editing videos, creating hooks, adding voiceovers, subtitles, music, sound effects, and ending cards, as well as adapting creatives to different platform formats. I also produced more than 50 organic videos for the game’s TikTok and Instagram pages. Throughout the project, I collaborated closely with the marketing team to develop new creative ideas, follow campaign requirements, and deliver a high volume of platform-ready video content.

51 Avaliações
5,0

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Classificação detalhada
  • Nível de comunicação do freelancer
    5
  • Qualidade da entrega
    5
  • Valor da entrega
    5
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