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Sobre mim
I’m a professional 3D artist specializing in game-ready props, environments, and hard-surface assets. I create realistic and stylized models using Maya, ZBrush, Substance Painter, Photoshop, and Unreal Engine. My services include modeling, UVs, PBR texturing, optimization, LODs, and asset preparation for Unreal or Unity. I focus on clean work, clear communication, and reliable delivery.
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