I will do retopology, uv mapping, texture baking and optimize your 3d models in blender

D
dannypepo
D
dannypepo
Dan
Algumas informações são exibidas no idioma inglês.

Sobre este Serviço

PLEASE MESSAGE ME BEFORE PLACING YOUR ORDER


Do you have a 3D model that needs professional retopology, UV mapping, or optimization for Blender or game engines? I provide high quality solutions that transform messy or high-poly models into clean, efficient, and game ready assets.


Whether you're working on characters, props, or complex environments, I focus on creating proper edge flow, organized UV layouts, and optimized meshes that are ready for animation, texturing, or real-time use in engines like Unreal Engine 5 or Unity. My workflow ensures your models are easier to work with, lighter on resources, and visually consistent.


Every model is delivered with precision, professionalism, and clear communication to make your experience smooth and efficient.


Whether your project is small or large, I tailor my work to your specific requirements, ensuring that your 3D assets meet production standards and are ready to integrate seamlessly into your game or application.


Feel free to message me before placing an order I'm happy to help bring your 3D models to their full potential

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Conheça mais sobre Dan

Dan

3D Artist

  • A partir deEstados Unidos
  • Membro desdemar. de 2026
  • Idiomas

    Inglês, Espanhol, Francês, Italiano
I am a professional 3D artist specializing in product visualization, game ready assets, and immersive environments. I create high quality 3D kiosk displays, podium models, isometric low poly designs, and VR environments tailored for modern applications. I also offer retopology, UV mapping, and asset optimization for Unreal Engine 5 projects. My focus is on clean design, efficient performance, and delivering results that meet professional standards with clear communication and a reliable turnaround time

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