I will 2d pixel art background, tilesets, and game environments


Sobre este Serviço
Hi! I am Daniel, a pixel artist specializing in game-ready pixel art backgrounds, tilesets, and atmospheric 2D environments for indie developers.
I craft immersive landscapes, retro interior scenes, seamless parallax loops, and modular tilesets optimized for Unity, Godot, RPG Maker, and GameMaker. Every asset features clean grid alignment, balanced color harmony, and accurate perspective to make your project stand out.
What I Provide:
- Pixel Art Backgrounds: Atmospheric side-scroller scenes, top-down maps, title screen art, and stream overlays.
- Parallax Layers: Separated foreground, midground, and background layers engineered for smooth depth of field.
- Game Tilesets & Props: 16x16 or 32x32 terrain tiles, buildings, trees, animated water, and UI assets.
- Animated Environments: Weather loops (rain, snow), glowing lanterns, wind cycles, and flowing water.
Why Choose My Service?
- Native Aseprite workflow with exact grid precision.
- Clean layer organization for easy game engine integration.
- Full commercial rights included for video games and commercial media.
Please message me with your project details, dimensions, and reference images before placing an order
Preferência de estilo de entrega
Informe o freelancer sobre suas preferências ou preocupações em relação ao uso de ferramentas de IA na conclusão e/ou entrega de seu pedido.
Conheça mais sobre DANIEL
Professional Pixel Artist And 2D Game Asset Animator
- A partir deReino Unido
- Membro desdeset. de 2026
Idiomas
Inglês, Espanhol, Holandês, Alemão
Outros serviços de Criação de Arte para Games que eu ofereço
Perguntas frequentes
Are the background layers separated for parallax scrolling?
Yes, Standard and Premium packages deliver your background artwork in neatly organized, transparent PNG layers (Foreground, Midground, and Background). These are structured specifically for smooth, multi-layer parallax scrolling in game engines like Unity, Godot, or GameMaker.
What tile sizes and grid systems do you support?
I design tilesets on standard pixel grids, such as 16x16 or 32x32 pixels. If your project uses custom grid dimensions (e.g., 24x24 or 48x48 for RPG Maker), simply specify your grid preferences in the order brief, and I will align the assets accordingly.
What format will I receive my background files in?
You will receive clean, engine-ready PNG files for each individual background layer. For animated environment packages, you will also receive upscaled, high-resolution GIF loops for previewing, along with native source files (.ASE / .PSD) for easy editing.
Can you animate weather or environmental elements?
Yes, I can animate atmospheric elements like falling rain, floating snow, drifting clouds, flickering torches/lanterns, and swaying vegetation. Specify your desired environmental animations when placing your order.
What is your revision policy for environment art?
Revisions cover color palette adjustments, minor prop placement tweaks, and lighting fine-tuning based strictly on your initial project brief. Revisions do not cover full scene redesigns or changes to agreed-upon art directions mid-project.

