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Português
$
USD
I will design realistic open world game environment and level design in unreal engine


Daniel
Sobre este Serviço
Need a 3D game environment that actually feels alive? I design and build stylized to realistic game worlds from single props to full open world maps ready to drop straight into your engine.
My focus is grounded, believable environments: riverside settlements, rural villages, forests, terrain, and countryside zones with natural landscapes and lived in architecture.
Every scene uses PBR texturing, realistic foliage, and dynamic lighting (Lumen in UE5, HDRP/URP in Unity), so nothing feels generic or copy pasted.
What my gig offer:
- Realistic open world environment design (UE5 & Unity)
- Full level design: layout, blockout, gameplay flow
- Terrain sculpting, world partition & streaming setup
- PBR texturing and material work
- Foliage, water, and atmosphere (fog, wind, time of day)
- Modular building & kit based environment art
- Optimization: LODs, Nanite, real time performance
- Medieval, rural, countryside & settlement styles
- Game level design, world building, environment art
- Archviz style scene dressing, cinematic renders
Send reference images, a moodboard, or a brief and I'll scope the right package. Message before ordering for custom scope.
Conheça mais sobre Daniel
Daniel
Game developer
- A partir deEstados Unidos
- Membro desdeout. de 2026
- Responde em aprox.:1 hora
Idiomas
Inglês, Francês
Looking for a game developer to help move your project forward? I’m an independent game developer creating clean, well-documented work in Unreal Engine and Unity and environment design, with a focus on performance, polish, and scalable workflows.
I can help with gameplay systems, C++, C#, Blueprints, UI/UX, HUDs, level design, VFX, including creative island experiences and in-game UI. My Unreal Engine tool kit includes Nanite, Lumen, Niagara, UMG, and UE Widgets.
I work directly with indie developers and studios. Share your idea and goals, and let’s talk.

