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Sobre mim
In this role, I worked as a character rigger, focusing on video game characters,Livestreming Vtubers, Mascot,and realistic Metahuman for animation for Tv and Entertainment Industries—. I utilized Maya, Blender, Houdini, Mixqmo for rigging and then exported the characters for integration into Unreal Engine, Unity, and other platforms where their uses are needed.
I Also have Extensive experience creating high-quality 3D models with accurate details for games, live streaming, animation video, web-based/app, and for 3Dprint.
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