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Sobre mim
I have 8 years of experience in Unreal Engine and C++, specializing in technical aspects such as gameplay features, engine frameworks, and plugins for single and multiplayer. I've worked on notable projects like Cradle of Sins (the world's first VR MOBA) and Humanity Remains, along with my own titles, Scrap and Byte. As a contributor to Unreal Engine's source and a marketplace content creator, I focus exclusively on technical development and do not provide design services (level design, UI, materials, sound, or VFX). Let's bring your game ideas to life!... Saiba mais