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clemixifix1121

Clement A

@clemixifix1121

2D Game Artist, Pixel Art, Mascot Logos and Card Game Assets

Reino Unido
Inglês, Espanhol, Alemão
Algumas informações são exibidas no idioma inglês.
Sobre mim
Hi! I’m Clement, a 2D Game Artist specializing in custom game art and original visuals that bring creative ideas to life I specialize in: • Pixel Art – game sprites, sprite sheets, animations, assets & retro illustrations • Comic & Manga Art – expressive characters, superheroes, covers & story scenes • Furry Art – colorful custom furry characters & memorable designs I create polished artwork tailored to your game & creative project, with a focus on strong visual storytelling and clean execution that fit your style and audience Ready to get started? Message me to bring your ideas to life!... Saiba mais

Habilidades

c
clemixifix1121
Clement A
offline • 
Tempo médio de resposta: 7 horas

Conheça meus serviços

Ilustração
I will do professional card game design, game art, and box design, custom card game art
Design de Personagem
I will do 8 bit 16 bit 32 bit pixel art character animation sprite sheet game assets

Portfólio

Experiência profissional

Mystic_Forge

Lead Game Character Designer & Concept Artist

Mystic Forge • Meio período

Jan 2026 - Feb 20261 mo

I designed, developed, and brought to life over 50 custom 2D and 3D game characters for indie studios and personal game projects. I worked directly with game directors to transform initial narrative briefs into production-ready character sheets, turnaround diagrams, and detailed visual assets. Throughout my time with the studio, I created full-body character art, expressional sheets, and modular outfits tailored for fantasy, sci-fi, and cyberpunk settings. I sculpted high-detail 3D character models in ZBrush, optimized low-poly meshes for Unity and Unreal Engine, and hand-painted stylized textures using Substance Painter. I routinely collaborated with rigging and animation teams to ensure my topology met clean deformation standards for smooth in-game movement. My work extended to crafting unique monster designs, NPC portraits, and main protagonist lineups that enhanced narrative storytelling. I established consistent visual styles across full character rosters and iterated rapidly based on playtest feedback. By delivering polished concept art, promotional key art, and optimized asset packages, I consistently helped clients elevate their game's visual identity and engage their player base.