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Sobre mim
I am a professional 3D character artist and game development specialist focused on Unreal Engine 5, Blender, Unity, Roblox, and Minecraft. I fix UE5 MetaHuman, CC4, CC5, and DAZ character rigs, skin weights, bone hierarchy, FBX, retargeting, Mixamo, animation, and Chaos Cloth issues. I also create cinematic game animation, mocap cleanup, NPC AI, combat systems, multiplayer mechanics, and gameplay fixes. For Minecraft and Roblox, I handle modpacks, quests, NPCs, scripts, VFX, and server systems. Fast, reliable, game-ready solutions with clear communication.... Saiba mais