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Sobre mim
I am a 3D artist specializing in 3D model optimization, retopology, UV mapping, and texture baking for game development and real-time applications.
I help game developers, 3D artists, and studios transform existing models into clean, optimized, and production-ready assets. My services include mesh repair, high-poly to low-poly retopology, hard-surface optimization, UV unwrapping, and baking texture maps while preserving essential surface details.
Let's discuss your project and find the right solution for your 3D assets.... Saiba mais