c
carlos_carreras

Carreras

@carlos_carreras

3D Character Artist and Sculptor

Estados Unidos
Inglês, Francês, Espanhol, Alemão
Algumas informações são exibidas no idioma inglês.
Sobre mim
Hello I’m Carreras A 3D artist who enjoys turning rough ideas, sketches, and 2D artwork into models you can actually use. I work on characters, action figures, toys, miniatures, game assets, and 3D printable models using Blender and ZBrush. From a simple concept to a finished 3D model or STL file, I care about getting the shapes, proportions, details, and overall feel right. If you have an idea in mind, send it over and let’s turn it into something real. I also enjoy stylized designs, low-poly assets, and custom sculpts for games, collectibles, and 3D printing.... Saiba mais

Habilidades

c
carlos_carreras
Carreras
offline • 

Conheça meus serviços

Modelagem e renderização 3D
I will sculpt custom 3d action figures, 3d statue articulated for 3d printing in zbrush
Modelagem de Personagens
I will sculpt realistic custom 3d head sculpt and action figure stl for 3d printing

Portfólio

Experiência profissional

Upwork

Upwork

Freelance • 4 mos

3D Modeler & Digital Sculptor

Jun 2026 - Aug 20262 mos

Worked on digital sculpting and 3D modeling projects involving figurines, miniatures, toys, collectibles, characters, and other physical models. I usually began by studying reference images and establishing the primary forms before gradually developing the secondary shapes and smaller surface details. For organic models, I used digital sculpting techniques to build anatomy, clothing, facial features, accessories, and other design elements, while Blender was used for modeling, adjustments, and final preparation. For projects intended for 3D printing, I inspected the geometry for problematic intersections, disconnected sections, thin areas, and other issues that could affect the physical result. Where necessary, I separated models into multiple parts and prepared joints, connectors, or assembly points. I then cleaned the final meshes and prepared STL or OBJ files according to the intended manufacturing or presentation requirements.

3D Game Asset Artist

Dec 2025 - Feb 20262 mos

I worked on a range of 3D game assets, including weapons, vehicles, props, equipment, and environmental objects. I began each project by studying the concept, references, dimensions, and intended use of the asset before establishing the main shapes and proportions. After completing the initial model, I refined the geometry, added functional details, and adjusted the topology to keep the asset suitable for real-time applications. I worked with low-poly and optimized modeling techniques depending on the requirements of the project and prepared UV layouts for texturing when needed. I also considered polygon count, mesh organization, material separation, and overall performance during production. For finished assets, I prepared clean renders and export-ready files that could be used within game development workflows. This experience involved balancing visual quality with technical limitations throughout the modeling process.

3D Character Artist & Sculptor

Nov 2025 - Nov 20250 mos

I worked as a 3D Character Artist and Sculptor, where I developed stylized and semi-realistic characters from sketches, concept art, reference images, and client briefs. I started projects by studying the character's proportions, silhouette, anatomy, clothing, and overall visual direction before blocking out the primary forms in Blender or ZBrush. I then refined the major shapes, developed facial features, clothing, hair, accessories, and secondary details before moving into the final sculpting stage. For projects that required cleaner geometry, I retopologized the models and organized the topology according to their intended use. I also prepared characters for rendering, animation, games, collectibles, and 3D printing. Throughout the process, I focused on maintaining the original concept while giving the finished model a clean and recognizable 3D form.