I will design horror atmosphere, environment and lighting in ue5

C
campos_silva
C
campos_silva
Silva Campos
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Hello amazing buyer,


When player steps through the door, and before anything on screen moves, the shape of a shadow on the far wall makes their thumb hover over the run key. Nothing has happened yet. That is the moment a horror space either earns or wastes.


Most horror gigs here are full-dev offers mechanics, jump-scare triggers, a whole prototype. If your game already exists and the space just needs to feel wrong before anything jumps out, that's a narrower job, and it's the one I do, in either Unreal Engine 5 or Unity. My process is a Dread Ladder: lighting gets built first, staged in tiers from unease to dread, before a prop is placed. Props go in after, specifically for line-of-sight tension.


I know your biggest worry before messaging me is if your project will look like generic fog-and-flicker horror. I will deliver a project with lighting fully baked, plus a note on which props are load bearing for the scares.


Kindly share your project details and reference so we can get started on your project

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Silva Campos

UE5 and Unity Environment Artist

  • A partir deBrasil
  • Membro desdeago. de 2026
  • Responde em aprox.:2 dias
  • Idiomas

    Inglês, Espanhol, Português
Hello welcome to my page I build playable game environments for medieval/fantasy RPGs, horror, stylized low-poly worlds, and open-world terrain. Every scene passes the same production check: readable player flow, consistent scale, usable collision, organized assets, and a final in engine playthrough, not just a beauty render. Unity and Unreal Engine projects are scoped around the target platform, camera, map size, and intended gameplay

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