b
bryteon

bryte o

@bryteon

Roblox Scripter Lua Game Systems and Bug Fixes

Espanha
Francês, Inglês, Italiano, Alemão
Algumas informações são exibidas no idioma inglês.
Sobre mim
Need reliable help turning your ideas into a polished, functional, and professional result? I provide digital services tailored to your goals, whether you need help with websites, eCommerce, design, automation, AI tools, content, or online business solutions. My focus is simple: understand what you need, solve the problem efficiently, and deliver work that is clear, practical, and ready to use. You’ll get responsive communication, attention to detail, and solutions built around your requirements—not generic work. Let’s turn your project into something that works.... Saiba mais

Habilidades

b
bryteon
bryte o
offline • 

Conheça meus serviços

Edição de Vídeo
I will edit your roblox gaming videos, roblox shorts and youtube gameplay
Arquitetura ingame
I will build roblox map, low poly roblox lobby map, and roblox studio environment

Portfólio

Experiência profissional

Self_Employed

Freelance Roblox Developer

Self Employed • Autônomo

Feb 2025 - Present • 1 yr 8 mos

Provide contract Lua scripting and Roblox Studio development for indie creators and small studios, specializing in combat systems, DataStore-backed persistence, monetization integration, and post-launch bug fixing. Manage client communication, scoping, and delivery independently across concurrent projects.

Roblox

Junior Gameplay Scripter

Roblox • Meio período

Jun 2024 - Feb 2025 • 8 mos

Supported a small indie team building a multiplayer simulator title, implementing currency and multiplier systems, fixing exploit-related bugs flagged by QA, and collaborating with a lead developer on code review standards for a growing internal script library.

Programming_Hub

Roblox Systems Programmer

Programming Hub • Meio período

Jan 2024 - May 2024 • 4 mos

Built and maintained backend systems (inventory, DataStore saving, leaderboard services) for a live-service RPG title with an active player base, prioritizing backward-compatible updates that wouldn't break existing player save data during patches.