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brucemax70

Ibad

@brucemax70
5,0(2)

Game Designer and Unreal Developer

Paquistão
Inglês, Urdu
Algumas informações são exibidas no idioma inglês.
Sobre mim
I am a Game Designer and Unreal Developer with 4+ years of experience designing gameplay systems, core gameplay loops, quests, AI behavior trees, combat Systems, narrative structures, and level/encounter design across PC and mobile titles. I specialize in 3Cs, combat frameworks, progression loops, narrative-driven systems and Unreal Engine prototyping.... Saiba mais

Habilidades

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brucemax70
Ibad
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Tempo médio de resposta: 1 hora

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Criação completa de Game
I will design modular gameplay systems in unreal engine 5
5,0(2)
Prototipagem
I will develop advanced combat systems in unreal engine 5

Experiência profissional

Unreal Gameplay Programmer

Pleasart Studios • Período integral

Nov 2025 - Feb 20263 mos

• Sole gameplay programmer for a vertical-slice demo prototype, implementing core player movement, AI detection/chase behaviors, and interaction systems in Unreal Engine. • Built modular hazard, event, and level-flow systems including timed triggers, checkpoints, respawn logic, and a toggle-based “reveal mode” mechanic.

Unreal Gameplay Developer & Combat Designer

Ilham Studios • Período integral

Dec 2024 - Nov 202511 mos

• Designed and implemented modular combat systems and gameplay mechanics for Mystic, a narrative-driven AA open world survival. • Built AI logic reacting dynamically to environmental conditions, player proximity, and world state • Refined third-person combat and movement systems with a strong focus on responsiveness using animation blending • Worked cross-functionally with design and art teams to maintain quality and performance. • Mystic gameplay demo featured at GDC & PAX West, earning positive industry feedback for combat and parkour.

Game Designer & Technical Artist

Shadow Owl X Ashen Studios • Período integral

Jun 2024 - May 202511 mos

• Led game design and technical art for Liminal Core and Alien Market Simulator, two commercially shipped PC titles on Steam. • Designed core gameplay systems, level pacing, player progression loops along with Lore for Liminal Core, achieving 30K+ copies sold and critical acclaim as one of Pakistan’s top indie titles. • Developed the gameplay loop and balanced feature scope along with narrative design for Alien Market Simulator, contributing to its 5K+ units sold and positive community feedback. • Collaborated with a 5–6 person indie team to bring both titles from concept to release, focusing on creative design, prototyping, testing and system polish.

2 Avaliações
5,0

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Classificação detalhada
  • Nível de comunicação do freelancer
    5
  • Qualidade da entrega
    5
  • Valor da entrega
    5
1-2 fora das 2 avaliações
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