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I will create stylized or realistic 3d characters for games


Bohdan B
Sobre este Serviço
I will create stylized or realistic 3D characters for games
About this gig
Looking for a professional 3D character artist to bring your idea to life?
You are in the right place!
I create high-quality custom 3D characters for games, animation, cinematics, VRChat, and metaverse projects. Whether you need a stylized hero, realistic character, low poly model, or AAA-quality asset, I can help you create a fully optimized and game-ready character.
What I Offer
- Custom 3D Character Modeling
- Stylized or Realistic Characters
- Game-Ready Models for Unity & Unreal Engine
- Low Poly & High Poly Models
- Clean Topology & UV Mapping
- PBR Texturing
- Rigging & Basic Animation
- FBX, OBJ, BLEND, GLTF formats
- Weapons, Props & Accessories
Perfect For
- Video Games
- VRChat Avatars
- Cinematics
- Animation Projects
- Metaverse Characters
- NFT & Collectibles
- Mobile Games
Why Choose Me?
- Professional Quality Models
- Fast Communication
- On-Time Delivery
- Friendly Revisions
- Fully Custom Designs
- Optimized for Performance
Software I Use
- Blender
- ZBrush
- Substance Painter
- Unreal Engine
- Unity
Before Ordering
Please contact me before placing an order so we can discuss your project.
Preferência de estilo de entrega
Informe o freelancer sobre suas preferências ou preocupações em relação ao uso de ferramentas de IA na conclusão e/ou entrega de seu pedido.
Conheça mais sobre Bohdan B
Bohdan B
- A partir deUcrânia
- Membro desdenov. de 2022
- Responde em aprox.:1 hora
Idiomas
Ucraniano, Inglês
I am a 3D Game Artist specializing in creating high-quality game-ready characters, environments, and assets for Unity and Unreal Engine. I handle full production workflow: modeling, sculpting, retopology, UV mapping, PBR texturing, and optimization. I have experience working with international clients and game studios on mobile, PC, VR, and cinematic projects. I focus on clean topology, optimized performance, and strong visual quality for real-time engines. Tools: Blender, ZBrush, Substance Painter, Unreal Engine, Unity.

