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Sobre mim
I’m an Unreal Engine game developer with practical experience building gameplay features and systems for real projects. I work mainly with Unreal Engine Blueprints and C++ to create mechanics that actually work and fit properly into the game.
I can help with new gameplay features, fixing broken systems, improving performance, or expanding an existing project. I’m comfortable working from a written idea, reference videos, or a basic design document. My focus is always on clean setup, stable gameplay, and clear communication.
If you need someone reliable who understands Unreal Engine and game ... Saiba mais