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Sobre mim
I have over five years of experience working with 3D modeling software. My expertise lies in 3D modeling, particularly hard-surface modeling and environment prop creation. I follow a PBR workflow to produce high-quality textures for 3D assets. My primary tools are, Blender, 3ds Max and Substance Painter.
I currently work as a freelancer and have successfully completed a variety of projects, including architectural visualization, automobile modeling, weapon modeling, aircraft modeling, and environment props for video games.... Saiba mais