b
batyr3d

Khan Muha

@batyr3d
4,8(32)

Level 1

3D Character Artist

Montenegro
Inglês, Russo
Algumas informações são exibidas no idioma inglês.
Sobre mim
Hi there! 3D Stylized Artist (Character & Props) with 5 years of experience I live in Montenegro. I’m in the top 10% of Fiverr freelancers, and through 100+ successful projects, I’ve fully developed my ability to work independently. Over the past few years, I’ve completed over 100 successful projects for mobile platforms, PC, and TV: I’ve created characters, environments, and props, and was fully responsible for optimizing and exporting assets. I am proficient in: - Blender, - ZBrush, - Substance Painter, - Marmoset Toolbag 5, and other tools, and I am also skilled in rigging and animation.... Saiba mais

Habilidades

b
batyr3d
Khan Muha
US$ 20/hora
offline • 
Tempo médio de resposta: 1 hora

Conheça meus serviços

Modelagem de Personagens
I will create a stylized 3d character model
4,8(30)
Design Gráfico
I will create a 3d character with 2d style
5,0(2)

Quer trabalhar com remuneração por hora?

Diga a Khan Muha o que você precisa.

US$ 20

/

hora

Portfólio

Experiência profissional

TVE_Max

3D Technical Artist

TVE Max • Meio período

May 2024 - Present2 yrs 2 mos

ASD Production Kazakhstan | Animated TV Show (NDA project) • Creating mid-poly characters for a major animated TV project, optimised for rigging and animation • Skeletal and facial rig in Blender (Body & Facial) for humanoid and anthropomorphic characters • Delivered 20+ final models within the production pipeline

playground_pigeon

3D Character Artist

playground pigeon • Freelance

Aug 2024 - Jul 202511 mos

• Adapting 2D concepts for 3D while preserving the original visual style • High-poly and low-poly characters (main hero, monsters, NPC) for indie game The Wake (Steam, 2026) • Map baking in Marmoset Toolbag 5 (Normal, AO, Curvature, ID, Lightmap) • Texturing in Substance Painter: PBR / hand-paint / hybrid approach • Skeletal and facial rig (IK-FK), skinning, export to Unreal Engine • Animation: Mixamo mocap + manual key refinement for weight and secondary motion

VR360

Lead 3D Character Artist

VR360 • Meio período

Oct 2023 - Mar 20245 mos

GestureVR studio • Team lead for artists: task assignment, regular reviews, mentorship • Developing character creation pipeline (sculpt → engine) for a VR platform • Full-cycle stylized character creation within VR technical constraints • Art QA: visual consistency control against concept art and project requirements • Coordination with Art Director and Game Designer; technical guidelines in Miro

32 Avaliações
4,8

(30)
(0)
(1)
(0)
(1)
Classificação detalhada
  • Nível de comunicação do freelancer
    4,8
  • Qualidade da entrega
    4,8
  • Valor da entrega
    4,8
1-5 fora das 32 avaliações
Ordenar por
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