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Sobre mim
Hi, I'm a 3D artist specializing in game character modeling and low poly asset creation using Blender, Maya, and Substance Painter. I create high-quality, game-ready models that are optimized for performance and compatible with all game engines.
With years of experience, I’ve worked on projects ranging from stylized indie games to realistic AAA prototypes. I focus on clean topology, detailed PBR textures, and engine-ready exports. I deliver work that meets both artistic and technical standards.
Let’s bring your game world to life—efficiently and creatively.... Saiba mais