
Ayo Pixel
PIXEL ART TILESET, PIXEL ENVIRONMENT, TILE MAP, PIXEL ART
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Portfólio
Experiência profissional
Pixel Artist & 2D Game Artist
Fiverr • Freelance
May 2024 - Present • 2 yrs 3 mos
As a freelance Pixel Art and Game Asset Designer, I have worked with clients looking for custom 2D visuals for indie games, RPG projects, mobile games, retro-style games, and personal game-development projects. My job history includes creating pixel art tilesets, sprite sheets, character sprites, pixel environments, game backgrounds, tilemaps, props, scenery, and pixel art animations tailored to individual game concepts. I manage projects from the first client brief through concept development, asset production, revisions, and final delivery. I pay close attention to visual consistency, resolution, tile compatibility, animation frames, color palettes, and the technical requirements needed for game implementation. I can adapt my artwork to different styles, including 8-bit, 16-bit, retro, top-down, RPG, and modern pixel game art. One of my strengths is taking simple references or rough ideas and transforming them into organized, visually consistent game assets that are practical for development. I communicate clearly with clients, provide progress updates when needed, and focus on delivering assets that match the requested style and specifications. Key achievement: Built a versatile portfolio covering characters, environments, tilesets, sprite sheets, animations, and backgrounds, strengthening my ability to handle complete pixel-art asset requirements for different types of games.
Pixel Artist & 2D Game Artist
Upwork • Freelance
Mar 2024 - Present • 2 yrs 5 mos
I have worked as a freelance Pixel Artist and 2D Game Artist, helping indie developers, game studios, and entrepreneurs turn game concepts into polished, production-ready visual assets. My work has included custom pixel art tilesets, sprite sheets, pixel art characters, character animation, tilemaps, environments, backgrounds, props, scenery, and game-ready assets for RPG, top-down, retro, 8-bit, and 16-bit projects. Throughout my freelance work, I have handled projects from initial concept and visual references through asset creation, revisions, export, and final delivery. I focus on maintaining consistent proportions, color palettes, perspective, animation timing, and visual style across complete asset collections. I have also prepared assets for workflows involving RPG Maker, Unity 2D, and Godot. A major part of my job has been understanding what clients need before production begins, translating rough ideas into clear visual designs, and making revisions based on gameplay requirements. My experience has helped me build strong skills in pixel environment design, sprite animation, tilemap creation, character design, and retro game art. Key achievement: Successfully developed organized, cohesive game asset collections that allowed clients to integrate characters, tilesets, environments, and animations more efficiently into their game projects.
Pixel Artist and 2D Game Artist
DoubleU Games • Período integral
Jan 2026 - Apr 2026 • 3 mos
I built my experience as a Pixel Artist and 2D Game Artist by working across different creative projects and adapting to international client expectations. Coming from Nigeria, I learned to work effectively across different time zones, communicate clearly with clients from different backgrounds, and consistently deliver pixel art that follows specific visual references and technical requirements. My work has focused on pixel art, sprite sheets, tilesets, pixel characters, game environments, tilemaps, backgrounds, and pixel animation for RPG, retro, top-down, and 2D game projects. One of my key achievements has been developing the ability to transform simple ideas, sketches, and references into consistent, game-ready pixel art assets while maintaining the requested style, proportions, color palette, and animation quality. I have also strengthened my workflow for handling revisions, meeting deadlines, organizing multiple assets, and preparing artwork for game engines and development pipelines. Working with international standards has pushed me to continuously improve my attention to detail and creative problem-solving. My goal with every project is not simply to create attractive artwork, but to deliver usable game assets that help developers bring their game worlds and characters to life.