I will model game ready hard surface 3d props and vehicles

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ashwani_dagar0
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ashwani_dagar0
Ashwani Dagar
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Sobre este Serviço

Hi, I'm Ashwani a hard-surface 3D artist who builds game-ready props and vehicles that hold up under a close-up camera and a tight poly budget.

This portfolio piece, an abandoned vintage tram, shows the pipeline I bring to every order: clean, optimized topology built in Maya, hand-painted PBR texture sets in Substance Painter (4K, with weathered rust and grime baked in), and a finished asset that drops straight into Unreal Engine, Unity, or your renderer of choice.

Whatever you need a weapon, a vehicle, an industrial prop, a sci-fi crate, a piece of set dressing I'll model it to your reference, keep the topology efficient for real-time engines, and deliver full PBR maps plus clean UVs. Message me before ordering if your project doesn't fit neatly into a package and I'll help you scope it.

Let's build something your players will stop and look at.

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Ashwani Dagar

Hard Surface 3D Artist, Game Ready Props and Vehicles

  • A partir deÍndia
  • Membro desdemai. de 2026
  • Responde em aprox.:1 hora
  • Idiomas

    Hindi, Inglês
I'm a hard-surface 3D artist specialising in modelling and texturing props, weapons, and vehicles for games, using Autodesk Maya, Substance Painter, and a full PBR workflow. I build clean, optimized, game-ready meshes with realistic 4K textures — matched to your reference and delivered on time, every time.