a
arthurbais

Arthur Bais

@arthurbais
4,9(11)

Senior Unity Developer, Gameplay Systems and Architecture

Ucrânia
Inglês, Ucraniano, Russo
Algumas informações são exibidas no idioma inglês.
Sobre mim
I'm a Unity/C# gameplay programmer with 3 years at a game studio on commercial PC games and 20+ freelance projects delivered. I write clean, modular code that stays easy to extend: combat and abilities, procedural content, multiplayer, UI, editor tools and performance work. I also take over unfinished or messy projects and make them stable. Send me your project and I'll reply with a clear scope and quote.... Saiba mais

Habilidades

a
arthurbais
Arthur Bais
offline • 

Conheça meus serviços

Correções de bugs
I will develop, refactor, or debug your unity game
4,9(11)
Prototipagem
I will build a playable unity prototype of your game

Quer trabalhar com remuneração por hora?

Diga a Arthur Bais o que você precisa.

US$ 40

/

hora

Portfólio

Experiência profissional

Lunheim_Studios

Senior Unity Developer (contract)

Lunheim Studios • Freelance

Aug 2025 - Present • 1 yr 2 mos

- Developing gameplay systems for Bumpers & Dragons, a pachinko roguelite coming to Steam in Q4 2026. - Implemented 100+ in-game items, along with abilities, enemies and dungeon events. - Built internal tools to speed up development and testing, and handled bug fixing, performance and stability work for the demo. - Worked on the storage and badge systems and fixed bugs for the Swamplands update of Tiny Aquarium.

Fiverr

Freelance Unity Developer

Fiverr • Freelance

May 2025 - Present • 1 yr 5 mos

- Delivered 20+ Unity projects for freelance clients, with a 4.9/5 average rating on Fiverr. - Built gameplay prototypes and custom systems from scratch based on each client's requirements. - Managed several projects at once with clear communication, regular updates and on-time delivery.

Steam

Unity Developer

Steam • Período integral

Dec 2023 - Dec 2024 • 1 yr

- Main gameplay programmer in a 5-person team on Crystal Overdrive, a 3D roguelite survivor. - Developed core mechanics (combat, abilities, characters, shop), iterated on the game designer's feedback and created editor tools to speed up balancing and feature work. - Ran performance testing and refactoring that cut memory allocations by 90% and raised frame rates by 50%. x.com/OuttaRangeGames

11 Avaliações
4,9

(10)
(1)
(0)
(0)
(0)
Classificação detalhada
  • Nível de comunicação do freelancer
    4,9
  • Qualidade da entrega
    4,9
  • Valor da entrega
    4,9
1-5 fora das 11 avaliações
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    N

    nahom_accorsi

    IT

    Itália

    4

    good service and pretty fast on the delivery time! 👍

    US$ 50-US$ 100

    $

    4 dias

    Tempo

    gig

    Correções de bugs

    Útil?
    Sim
    Não
    D
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    duros00

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    Estados Unidos

    Colaboração contínua
    5

    Second time working together and he continues to exceed my expectations. Look forward to many more interactions and continuing to collaborate on development.

    US$ 200-US$ 400

    $

    4 dias

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    Sim
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    5

    Went above and beyond delivering what I specified. A pleasure to work with I can’t wait to continue the partnership.

    US$ 50-US$ 100

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    9 dias

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    Sim
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    C
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    carlosrivera527

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    5

    From start to finish, Arthur's dedication, skill, and passion truly shone through, elevating my vision into something truly special. He's been a pleasure to work with. I highly recommend Arthur and I am looking forward to working with him again!

    US$ 200-US$ 400

    $

    1 dia

    Tempo

    gig

    Correções de bugs

    Útil?
    Sim
    Não
    C
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    carlosrivera527

    US

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    Colaboração contínua
    5

    Amazing work! Arthur brought my vision to life with skill, creativity, and great communication. Super professional and delivered everything on time. Highly recommended for any game development project!

    US$ 200-US$ 400

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    3 dias

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    gig

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    Útil?
    Sim
    Não