
Alfred Kong
canva lovart
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Experiência profissional
Game Artist & 3D Environment Designer |
Rae Mackenzie Group
Apr 2026 - Sep 2026 • 5 mos
I have worked on diverse game-art projects, creating custom Minecraft builds, maps, and worlds, 3D game environments for Unity and Unreal Engine 5, pixel art characters and animations, and custom racing car liveries for Assetto Corsa, iRacing, and LMU. My work combines creativity, technical accuracy, and attention to detail to transform concepts into immersive game-ready visuals. I collaborate with clients to understand their vision, gameplay requirements, preferred style, and technical specifications before developing the project. I have created detailed environments, structures, landscapes, sprites, animations, and racing liveries while adapting designs to different game engines and platforms. I also focus on proper proportions, composition, textures, visual consistency, and optimization to ensure the final assets look polished and perform effectively in their intended environment. Through clear communication, revisions, and careful quality checks, I turn rough ideas into distinctive digital assets that help developers, gamers, and creators bring their worlds and concepts to life.