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I will design puzzle levels for your turn based game


Sobre este Serviço
Note: This gig doesn't include the design of an original puzzle mechanic, I WILL MAKE THE LEVELS based on the rules/mechanics you gave me.
This gig is focused on turn-based puzzle games, without physics. And each revision available is for each level. (Ex.: 4 revisions could be used to review up to 4 levels)
Each level includes:
- Layout (The setup of the level);
- Purpose: (What does this level teaches the player? What type of skills are tested?)
- Walkthrough: (How to complete the level)
- Difficulty (Easy, normal or hard)
- Objectives: (How to win/lose)
Here is how it works:
- I will learn the rules of your game, make a prototype to playtest it and start to play to understand the feel and pacing of your puzzle game;
- I will write a plan with all the Levels Purpose description and present it to you to see if you like it.
- After the approval, I will design and playtest the levels, write all the level features listed above and send to you to see if any needs a revision
- After the revision, work is done!
Feel free to contact me
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Conheça mais sobre alexandrenoite
Designer, Artist, Minimalist, trying to bring some love to this world
- A partir deBrasil
- Membro desdejul. de 2017
- Última entrega6 anos
Idiomas
Português, Inglês
Perguntas frequentes
What is your definition of EASY, NORMAL and HARD levels?
All depends of the game, but in general EASY = There is none or few ways to make a mistake and complete the level. NORMAL = There are more ways to make a mistake in the level. HARD = There is a LOT of ways to make a mistake. You have to know how the game works and try a few times until you get it
Why only turn-based, without physics puzzle games?
The Game design process is different for each type of game. When you are designing a puzzle turn-based game, in most cases, we can make a physical prototype and test it right away.
I can customize the levels pack of this Gig with more hard than easy levels?
Of course, but in general the rule is: 4 EASY levels is equivalent to 2 NORMAL or 1 HARD. Because more difficulty usually comes with more complexity.
3 avaliações deste Serviço
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Classificação detalhada
- Nível de comunicação do freelancer
- Recomendar a um amigo
- Serviço conforme a descrição
Ordenar por
P pascalmonaco

Alemanha
Like a charm!

A 
Resposta do freelancer
Útil?P 
pillypockle

Espanha
Brilliant provider. He went above and beyond on this one. His input really helped shape the initial phase of our game design
Útil?U user64014736

Estados Unidos
Professional, fast, friendly, helpful, and honest in constructive criticism. He really cared about his work and seemed to care as much about my game as I do.

A 
Resposta do freelancer
Útil?
3 avaliações deste Serviço
| (3) | ||
| (0) | ||
| (0) | ||
| (0) | ||
| (0) |
Classificação detalhada
- Nível de comunicação do freelancer
- Recomendar a um amigo
- Serviço conforme a descrição
Ordenar por
P pascalmonaco

Alemanha
Like a charm!

A 
Resposta do freelancer
Útil?P 
pillypockle

Espanha
Brilliant provider. He went above and beyond on this one. His input really helped shape the initial phase of our game design
Útil?U user64014736

Estados Unidos
Professional, fast, friendly, helpful, and honest in constructive criticism. He really cared about his work and seemed to care as much about my game as I do.

A 
Resposta do freelancer
Útil?

