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Sobre mim
I am an Autodesk Certified 3D Artist with 17 years of engineering experience. I combine technical precision with artistic skill across the full 3D pipeline: sculpting, high/low-poly modeling, CAD drafting, UV unwrapping, map baking, and PBR texturing. My toolkit includes Maya, 3ds Max, Blender, ZBrush, AutoCAD, Marmoset Toolbag 5, and Unreal Engine. Whether you need optimized game-ready assets, detailed organic sculptures, or precise 3D printable and mechanical models built to exact dimensions, I deliver clean topology and professional results. Message me to get started!... Saiba mais