I will create a stylized low poly 3d scene, game ready unity ue5


Sobre este Serviço
Looking for a clean, stylized low-poly scene that drops straight into your game? That's all I do.
I'm a 3D artist focused only on stylized low-poly environments and props for indie games not a generalist. Because I specialize, the style stays consistent and the optimization is dialed in. Every scene I deliver is genuinely game-ready: clean topology, optimized poly count, correct real-world scale, organized and named meshes, and a unified color palette so everything looks like one cohesive set.
What you get
- A cohesive stylized low-poly scene (environment + props) matched to your references
- Game-ready files: clean .fbx + source .blend, correct scale, tidy naming
- Optimized geometry light for real-time, mobile budgets on request
- One unified palette so the whole set reads as a single style
- (Standard / Premium) Pre-set up for Unity or Unreal import and go
Why work with me
- I do stylized low-poly and nothing else, so the look is sharp and consistent
- I think like a game dev: scale, pivots and engine import are handled, not an afterthought
- Clear communication, honest scope, on-time delivery
How it works
- Message me first with your idea + references (mood, style, scope)
- I confirm the scope, ti
Preferência de estilo de entrega
Informe o freelancer sobre suas preferências ou preocupações em relação ao uso de ferramentas de IA na conclusão e/ou entrega de seu pedido.
Conheça mais sobre Aleksey
3d modeling
- A partir deBielorrússia
- Membro desdedez. de 2025
Idiomas
Inglês
Meu portfólio
Perguntas frequentes
Can you match my game's existing art style?
Yes, send screenshots/references and I'll match palette and proportions.
Do I get the source file?
Yes, the .blend is included so you can tweak anything.
Can you optimize for mobile?
Yes, just tell me your target poly budget.
Will it import cleanly into Unity / Unreal?
Yes: correct scale, clean pivots, named meshes. Standard and Premium come pre-set up.
Do you make characters?
I focus on environments and props to keep quality high; I don't do characters.

