Turning bold ideas into playable experiences, fast
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Sobre mim
I'm Albert an Unreal Engine prototype developer who specializes in taking a raw concept and making it playable in days, not months. I focus on validating gameplay ideas early: building core mechanics, testing game feel, and iterating quickly based on feedback. My work helps teams and studios decide what's worth building before committing full production resources.
I'm comfortable working solo or alongside designers, artists, and engineers, and I care about clean, flexible systems that can be handed off or scaled into a full production pipeline.... Saiba mais