a
alaboi

Alabi

@alaboi

Custom Cosplay Designs, Sewing Patterns and Wearable Armor

Alemanha
Alemão, Inglês
Algumas informações são exibidas no idioma inglês.
Sobre mim
Hi! I’m a professional cosplay designer and pattern maker specializing in custom cosplay costumes, sewing patterns, wearable armor, EVA foam armor, props, helmets, masks, and anime inspired outfits. I create clear, beginner friendly digital patterns with easy instructions. I can turn your character reference, sketch, or idea into a practical cosplay design, including costume patterns, armor patterns, fabric designs, and custom cosplay concepts. My goal is to deliver detailed, creative, and high quality designs that make your cosplay project easier to bring to life.... Saiba mais

Habilidades

a
alaboi
Alabi
offline • 
Tempo médio de resposta: 1 hora

Conheça meus serviços

Criação de Cosplay
I will design eva foam cosplay armor, sewing pattern, custume, fabric armor and props
Design de Roupas em 3D
I will create 3d clothing, mockup, fashion design in clo 3d and marvelous designer

Portfólio

Experiência profissional

Freelancer.com

3D Character Artist & Prop Designer

Freelancer.com • Freelance

Jun 2025 - Present1 yr 2 mos

As a freelance 3D artist, I design and model detailed props, armor, and character assets for clients across gaming, cosplay, and prop making industries. My work spans hard surface modeling, sculpting, texturing, and print ready optimization, taking projects from concept through to a finished, production ready asset. Recent projects include a fully detailed fantasy armor chest plate with hand-sculpted Celtic engraving and weathered bronze texturing, and a realistic football helmet modeled for digital rendering and successfully translated into a 3D printed physical prop with matching accuracy. I work closely with each client to understand their reference material, technical requirements, and end use, whether that's a game engine asset, a cinematic render, or a wearable physical build, and adjust my modeling approach accordingly. I focus on clean topology, efficient UV layouts, and detail that holds up at multiple viewing distances, so every model performs well whether it's rendered, printed, or used in production.