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Sobre mim
I’m a 3D Game Artist specializing in game-ready characters and immersive environments for UE5 and UEFN. I create optimized assets, full interior environments, and modular levels designed for real gameplay, not just visuals. Skilled in stylized and semi-realistic character design, armor, and props, I also integrate gameplay systems using Verse and Blueprints. My focus is clean topology, performance optimization, and delivering scalable, production-ready assets that fit seamlessly into your game pipeline.
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