I will make multiplayer game in unity and photon

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adnan_aziz_khan
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adnan_aziz_khan
Adnan Aziz
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Sobre este Serviço

I Will Create Custom Multiplayer Lobbies and In-Game Mechanics in Unity

Looking to bring your game idea to life, fix issues in your existing project, or add multiplayer features to your offline game? Youve come to the right place!

Whether you're starting from scratch or need help with an existing Unity project, I specialize in crafting:

  • Custom multiplayer lobbies
  • Unique in-game mechanics
  • Multiplayer systems using Photon PUN2
  • Integration with PlayFab for friend systems, leaderboards, cloud data, and more
  • Support for Firebase features like authentication, real-time databases, and cloud messaging (push notifications)

Why Work With Me?

Years of experience in Unity game development and multiplayer networking

Clean, modular, and scalable code

Fast communication and reliable delivery

Support for both small features and full systems

Willing to help beyond the order scope when possible!

Let's Talk Before You Order!

Feel free to reach out and discuss your game idea, challenges, or goals

 Im happy to provide suggestions and help shape your vision into a playable experience.


Ready to level up your game? Lets build something amazing together!

Conheça mais sobre Adnan Aziz

Adnan Aziz

I Build Games That Don't Crash and AI That Actually Works

5,0(83)
  • A partir dePaquistão
  • Membro desdefev. de 2021
  • Última entrega1 ano
  • Idiomas

    Urdu, Inglês
I'm a Computer Science graduate specializing in two key areas: Game Development: I create engaging multiplayer games using Unity with expertise in Photon Fusion and PUN2 for seamless networking experiences. My backend integration skills include Firebase for real-time databases and authentication, PlayFab for player management and analytics, and custom API development for tailored game solutions. AI & Machine Learning: I develop intelligent solutions using Python with expertise in Machine Learning, Deep Learning, and Natural Language Processing.

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