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Sobre mim
I’m a gameplay-focused programmer with a computer science background, now specializing in Unreal Engine gameplay and AI systems.
I build Blueprint-based enemy AI and NPC behavior, including patrol, investigation, chase, and combat logic. My work focuses on clean state-driven behavior, Behavior Trees, and systems that are easy to extend for indie games and prototypes.
I’ve worked on shipped games and production codebases and am currently building new Unreal Engine AI prototypes to expand my portfolio.
I value clear communication, honest scope, and reliable delivery.
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kazecoder
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Conheça meus serviços
Correções de bugs
I will fix unreal engine blueprint bugs, errors and gameplay issues