
Adam Richard
3D Generalist
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Experiência profissional
3D Character Artist
Akiyam Solutions Private Limited • Meio período
Sep 2025 - Present • 8 mos
Working as a Part-time 3D Character Artist, specializing in creating game-ready characters with clean topology and optimized assets for real-time engines. Responsibilities include high-poly sculpting, low-poly modeling, UV unwrapping, PBR texturing, rigging, weightpainting and rendering characters suitable for games and interactive applications. Experienced in maintaining proper edge flow for animation, optimizing meshes for performance, and delivering production-ready assets while following project requirements and timelines. Tools used include Blender, ZBrush, Substance Painter, and real-time rendering pipelines.