I will create custom sci fi sound design and synthesis


Sobre este Serviço
Bespoke Sci-Fi Sound Design & Cinematic Synthesis
Stop using generic stock sounds. With 20 years of experience in audio engineering, I create original, high-fidelity Sci-Fi textures that give your project a professional edge.
My workflow is rooted in Logic Pro, utilizing Alchemy synthesis to build sounds from the ground up. No presets just unique audio DNA designed specifically for your world.
What I Offer:
- Custom Synthesis: Original drones, UI effects, and cinematic transitions.
- Technical Precision: 24-bit/96kHz WAV files mastered to industry standards.
- Game-Ready Assets: Designed for seamless use in Unity, Unreal, or Film.
- Full Commercial Rights: You own the audio for your project.
The Toolkit:
- DAW: Logic Pro
- Tech: Alchemy, Granular, and Wavetable Synthesis.
From deep starship hums to futuristic interfaces, lets build your sonic identity together.
Conheça mais sobre Adam Bennett
Sound design, Music Production, Audio Engineer
- A partir deÍndia
- Membro desdemar. de 2026
- Responde em aprox.:1 hora
Idiomas
Inglês
Meu portfólio
Perguntas frequentes
Do you use pre-made sound libraries?
No. Every sound is custom-built using Logic Pro and Alchemy synthesis. I focus on creating original "audio DNA" rather than recycling common sample packs, ensuring your project has a unique sonic identity.
What format will my files be delivered in?
Standard delivery is high-quality 24-bit/96kHz WAV files. If you need a different sample rate (like 48kHz for film or 44.1kHz for music projects) or a different format like MP3 or OGG, just let me know!
What exactly are "Separated Tracks/Stems"?
Stems are the individual layers that make up a complex sound. For example, a "Spaceship Blast" might have three stems: the low-end thud, the digital sizzle, and the mechanical debris. Having these allows you more control during your final mix in a game engine or film project.
Can you design sounds to match my video?
Yes! Please select the "Sync Sound" extra if you need the audio to be frame-accurately timed to your video clip or animation.

