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acrobatik

Daniel Mazhara

@acrobatik

Mobile Game Developer, Video Game Developer, Unity Game Developer

Ucrânia
Inglês
Algumas informações são exibidas no idioma inglês.
Sobre mim
I build Unity games designed to grow, not disappear in the stores. Our portfolio includes projects with 100K+, 500K+, and over 1M downloads, helping clients turn ideas into products players actually return to. From mobile game development and video game development to multiplayer games, game prototypes, and MVPs, I help startups and studios turn concepts into scalable products. Every project focuses on engaging gameplay, strong retention, performance optimization, and the technical foundation needed for long-term growth.... Saiba mais

Habilidades

a
acrobatik
Daniel Mazhara
offline • 

Conheça meus serviços

Criação completa de Game
I will develop a unity mobile game for android and ios
Consultoria
I will help you plan and validate your game idea

Portfólio

Experiência profissional

LinkedIn

Mobile Game Developer

LinkedIn

Mar 2019 - Dec 20256 yrs 9 mos

Led and developed internal products focused on mobile game development and video game development, building scalable Unity-based games designed for real users, high performance, and long-term growth. Worked across full-cycle game development, from prototype and gameplay validation to production-ready releases. A strong focus was placed on building games that not only function correctly, but deliver consistent performance, retention, and scalability. Developed multiple mobile games for Android and iOS, including both 2D and 3D game environments, with attention to smooth gameplay, device compatibility, and optimized performance across different hardware This role required deep work with Unity, C#, game development, game design, mobile game systems, video game architecture, multiplayer systems, gameplay mechanics, UI/UX, animation, physics, backend integration, Android and iOS development, and optimization, with the goal of building production-ready games that scale.