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Sobre mim
Welcome! I’m a professional 2D game artist and animator specializing in cel-shaded character design, multi-part boss creation, and production-ready sprite sheet animations.
Whether you're building a fast-paced mobile tapper, an action platformer, or an epic RPG raid, I bring static concepts to life with clean vector line art, bold color palettes, and punchy frame-by-frame movement optimized for Unity, Unreal Engine, Godot, and Spine.
I focus on delivering clean file organization, smooth engine integration, and fast, clear communication every step of the way.
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