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Sobre mim
I’m a professional 3D Character Artist and Rigger specializing in character modeling, rigging, skinning, facial setup, and animation. I work with Maya, Blender, Character Creator 4 & 5, iClone 8, Unreal Engine 5, and Daz 3D. I can create or fix rigs, improve character deformation, and prepare characters for smooth animation. My goal is to deliver clean, professional, and animation ready 3D characters that fit your project needs. Let’s bring your characters to life!... Saiba mais