I will create realistic custom unreal engine metahuman or game ready human 3d character

A
abdul_maleek101
A
abdul_maleek101
Abdul Malik

Level 1

Algumas informações são exibidas no idioma inglês.

Sobre este Serviço

I specialise in realistic 

and AAA quality character modeling for games, film, 

and cinematic projects delivering production ready 

characters with clean topology, 4K PBR textures, 

and full Unreal Engine 5 and Unity compatibility.


What I create:

- Realistic AAA game characters hero, villain, NPC

- Human and humanoid characters with detailed anatomy

- Fantasy warriors, armour sets, and creature designs

- Metahuman compatible character models for UE5

- Film and cinematic quality characters

- Game ready characters with multiple LOD versions


What you get:

- High poly ZBrush sculpt

- Clean retopology with proper edge flow for animation

- Full UV unwrap

- 4K PBR texture set albedo, normal, roughness, metallic

- Game ready optimised for Unreal Engine 5 and Unity

- FBX, OBJ, Blend, and MA source file delivery


My workflow:

- Send me your concept art or reference images

- I start with high poly sculpt and share for feedback

- I retopologise, UV unwrap, and bake PBR textures

- I show you at every stage before moving forward

- I deliver when you are fully satisfied


Contact me before ordering so I can review your concept and confirm exactly what is achievable.

Preferência de estilo de entrega

Informe o freelancer sobre suas preferências ou preocupações em relação ao uso de ferramentas de IA na conclusão e/ou entrega de seu pedido.

Conheça mais sobre Abdul Malik

Abdul Malik

3d Character Artist, game ready low poly, vtuber and vrchat

4,8(6)

Level 1

  • A partir deFrança
  • Membro desdeout. de 2025
  • Responde em aprox.:1 hora
  • Última entrega3 semanas
  • Idiomas

    Francês, Inglês, Árabe, Espanhol, Alemão, Italiano
I’m Abdul Malik, a 3D character artist specializing in game-ready characters, low-poly and retro models, VTuber avatars, VRChat characters, and realistic PBR assets. I create custom characters for games, animation, streaming, and interactive projects, with clean topology, optimized geometry, rigging, UVs, and production-ready textures where required. My workflow covers Blender-based modeling, character rigging, animation, PBR texturing, and game-engine preparation for projects targeting Unity, Unreal Engine, VRChat, and related platforms.

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