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Unity Developer Gameplay and AI Systems
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Game Developer Intern
SQUID GAMERS • Período integral
Feb 2026 - May 2026 • 3 mos
Contributed to a VR multiplayer game in production using Unity, C# and Fusion 2 (Photon). Programmed enemy AI systems and core gameplay mechanics. Worked in full Scrum cycle with Jira and Git alongside designers and artists.