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Sobre mim
I’m a composer and technical audio designer specializing in interactive game audio systems.
Rather than delivering isolated tracks, I design adaptive music and sound systems that respond to gameplay. I work directly inside Unreal Engine, Wwise, and FMOD, implementing real-time audio logic, states, parameters, and dynamic mixing.
With 10+ years of professional audio experience and several years in game development, I collaborate closely with designers and programmers to build narrative-driven, systemic audio — not just background music.... Saiba mais