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dev_agrawall

Dev.dff

@dev_agrawall

3D Character Artist

Índia
Inglês
Algumas informações são exibidas no idioma inglês.
Sobre mim
Hii, I am Dev Agrawal, a dedicated and highly skilled 3D artist with a profound passion for creating intricate and visually compelling 3D models, and visualizations for game films and animations. My mission is to transform ideas into vivid and realistic digital creations. I invite you to collaborate with me to create extraordinary digital art. Please feel free to reach out with your project details, and together we can bring vision to life. ... Saiba mais

Habilidades

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dev_agrawall
Dev.dff
offline • 
Tempo médio de resposta: 2 horas

Conheça meus serviços

Modelagem de Personagens
I will create 3d character modelling
Criação de Arte para Games
I will create 3d hard surface modeling and texturing for game art

Portfólio

Experiência profissional

3D Character Artist

Insidimension studio • Período integral

Jan 2025 - Present1 yr 4 mos

Worked remotely as a 3D Character Artist at Insodimension Studio on a Mahabharata-inspired Indian mythological game in Unreal Engine. Led the creation of stunning, game-ready characters from concept to engine, including sculpting, texturing, and visual development with strong attention to form, storytelling, and cultural detail, enhancing realism through skin decals, smart materials, and expressive surface detailing. Designed character costumes, wardrobe variations, and prop assets, translating mythological concepts into compelling real-time characters. Delivered visually rich yet optimized characters fully integrated into Unreal Engine.

3D Character Artist

Immersive QstVR • Período integral

Jun 2024 - Feb 20258 mos

Worked as a 3D Character Artist on VR-based healthcare training modules designed for hospitals and medical institutions, focusing on realistic and accurate simulation environments. Collaborated closely with VR developers, instructional designers, and healthcare professionals to align visual assets with real-world hospital workflows and training objectives. Followed performance optimization standards for Meta Quest VR headsets, balancing visual fidelity with smooth runtime performance. Working closely with animators and developers to ensure asset compatibility. Created high-quality 3D human characters optimized for realtime performance in VR, ensuring anatomical accuracy and professional medical presentation.